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From gobble to zen
the quest for truly intelligent software and the Monte Carlo revolution in go
pp. 177-186
Abstract
After the success of chess programming, culminating in Deep Blue, many game programers and advocates of Artificial Intelligence thought that the Asian game of Go would provide a new fruitful field for research. It seemed that the game was too complex to be mastered with anything but new methods mimicking human intelligence. In the end, though, a breakthrough came from applying statistical methods.
Publication details
Published in:
Romportl Jan, Zackova Eva, Kelemen Jozef (2015) Beyond artificial intelligence: the disappearing human-machine divide. Dordrecht, Springer.
Pages: 177-186
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DOI: 10.1007/978-3-319-09668-1_13
Full citation:
Funke Ralf (2015) „From gobble to zen: the quest for truly intelligent software and the Monte Carlo revolution in go“, In: J. Romportl, E. Zackova & J. Kelemen (eds.), Beyond artificial intelligence, Dordrecht, Springer, 177–186.


